There is nothing people love more than a free game, which is why I initially gave Second Life a shot. I knew people who played it, and who enjoyed it; it’s sort of the reason why I began playing World of Warcraft, but since I was already paying for one game, I wasn’t going to pay for a second game. Hence the importance of Second Life being free in my decision to try it.
It wasn’t that I really wanted to get sucked into yet another game known to be as addictive as a heroin smoothie, but at the same time who doesn’t want to be left out of the hot new thing? I know I don’t. My cousin swore by the game, saying it was a blast. Little did I know.
Second Life, for those of you who haven’t looked at a single gaming/technology magazine in the past two years, is an online game where you create and customize your own avatar, plunge headlong into a digital world populated by thousands (or at least a hundred or so at one time) of other people, all of whom are hunched over a computer keyboard in a darkened room, just like you. From the comfort of your own home, you guide your avatar as it walks around, rides around on jet skis, dances in packed clubs to streaming music, or engages in a never-ending quest for the kinkiest XXX action outside of a Jenna Jameson film.
So it is just like real life, except without the need to groom yourself, shower, and engage in pesky and distracting analog interaction with others.
So, should you trade your meatspace presence in for a Second Life? Click here to find out if SL is for you (or click there if you just want to read a bunch of sex jokes).
Also on Den of Geek, I break the news about the upcoming $100 million dollar World of Warcraft movie, brought to you by one of the producers of 300 and Legendary Pictures. As you can see, I’m breathlessly excited by the idea, mostly because Blizzard has whored their property out to everyone and their mother and haven’t managed to fuck it up once!